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 RDD changes

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Czecky




Posts : 329
Join date : 2009-09-03
Location : Southern Indiana, US

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PostSubject: RDD changes   RDD changes Icon_minitimeFri Mar 25, 2011 7:31 pm

RDD changes are coming - pls be patient. Using one now, levelling as one, might result in loss of xp / gold / and/or items - use at your own risk.

Soon there will be 19 different types, with a process to become one. You will have to start with a main race, with NO SUBRACE SELECTED.

KOTBR is helping with this, along with myself and BJ.

Czecky
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Czecky




Posts : 329
Join date : 2009-09-03
Location : Southern Indiana, US

RDD changes Empty
PostSubject: Some additional RDD info - need your feedback pls   RDD changes Icon_minitimeTue Mar 29, 2011 7:57 am

Here are the initial - beta properties of the different types of RDDs:

DISCIPLE_BLACK:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Acid

DISCIPLE_BLUE:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Electrical

DISCIPLE_GREEN:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Miscellaneous: Poison

DISCIPLE_RED:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Fire

DISCIPLE_SHADOW:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Negative Energy

DISCIPLE_WHITE:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Cold

DISCIPLE_AMETHYST:
Darkvision
Immunity: Specific Spell Isaac's Greater Missile Storm
Immunity: Specific Spell Isaac's Lesser Missile Storm
Immunity: Specific Spell Magic Missile

DISCIPLE_CRYSTAL:
Immunity: Specific Spell Mass Blindness/Deafness
Immunity: Specific Spell Prismatic Spray
Immunity: Specific Spell Searing Light
Immunity: Specific Spell Sunbeam

DISCIPLE_EMERALD:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Sonic

DISCIPLE_OBSIDIAN:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Fire

DISCIPLE_RUBY:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Fire

DISCIPLE_SAPPHIRE:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Sonic

DISCIPLE_TOPAZ:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Acid

DISCIPLE_BRASS:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Fire

DISCIPLE_BRONZE:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Electrical

DISCIPLE_COPPER:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Acid

DISCIPLE_FAERIE:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Specific Spell Daze

DISCIPLE_MIST:
Bonus Feat: Weapon Proficiency (creature)
Darkvision

DISCIPLE_GOLD:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Fire

DISCIPLE_PRISM:
Immunity: Specific Spell Mass Blindness/Deafness
Immunity: Specific Spell Prismatic Spray
Immunity: Specific Spell Searing Light
Immunity: Specific Spell Sunbeam

DISCIPLE_SILVER:
Bonus Feat: Weapon Proficiency (creature)
Darkvision
Immunity: Damage Type: Cold




From how it stands now, you gather XP as you level up. The first time you try to level as RDD, it sees if you have a study tool. If you do not, it eats any excess xp for that level, and puts you back down to the minimum, and tells you that you have to first study a dragon. In order to study a dragon, you will have to find it's TOKEN as you adventure, and then use it to unlock a door in the Chamber of Dragons.

It is rumored that the Chamber of Dragons lies within a days journey from the city of Micidal. Once you have studied a dragon, you will level for your first time as RDD, and your study tool will disappear. From here on out, you advance normally. And when you reach level 10 all of your extra bonuses are applied.

I will get with KOTBR to verify all above info, but beta testing is done. I will see how the skins apply and bonuses work, and make adjustments to keep Despair fun for all.

Czecky
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Czecky




Posts : 329
Join date : 2009-09-03
Location : Southern Indiana, US

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PostSubject: RDD Skins   RDD changes Icon_minitimeTue Mar 29, 2011 6:36 pm

Still testing these everyone. As for where we stand now, it appears that the skins take affect when u take ur last RDD level to get your benefits/bonuses, but when u log out and come back, and especially the next reset, they do not stay.

I'll be asking KOTBR on this, and see if he can duplicate it.

Czecky
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Czecky




Posts : 329
Join date : 2009-09-03
Location : Southern Indiana, US

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PostSubject: Skin Issues   RDD changes Icon_minitimeWed Mar 30, 2011 10:35 am

We have recently had issues with the skins applying with the system just added and Shayans. I have edited the new scripts and all you have to do is to take a few steps forward from where you spawn in the ruins to have the skin applied.


I rock !!! this allows you to maintain your skin from reset to reset, once you reach level 10 as RDD.


ENJOY all - Soon I'll be placing more RDD Dragon Tokens for you to find.

Czecky

PS - thanks for testing help from BJ and KOTBR
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PostSubject: Re: RDD changes   RDD changes Icon_minitime

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